Solo DnD – Tyranny of Dragons – Appendix 01

So- after a few encounters I’ve realized that there is pretty much no way that we’re going to be able to complete this book without some kind of NPC aid. However, as best as I know there isn’t really specific rules on how to handle permanent NPC companions. Now- I could handle this the way I would normally, by making PCs and treating them like NPCs, but-

That’s not really going to work when I’m also the PC. Therefore- we’re going to make some different rules on how to handle these Companions Characters (CC) in this game.

We’re going to start by using their base NPC character blocks. For example, let’s say we have a Commoner join us for our adventure. Here’s their statblock.

Now- that’s fine but when they actually start killing creatures and gaining XP, that’s not going to make sense to just keep these blocks. There’s two ways that I can see us leveling them up. First option- when they gather enough XP we give them actual PC levels in a class that makes thematic sense. For example, say our commoner spends most of their time cowering behind cover and throwing daggers or firing crossbow bolts at enemies. Logically- that means that this creature should either become a Fighter or a Roguethe real clincher to deciding what they would become; would be if there is a character with PC levels to train them in that class! I like this for a bunch of reasons- but mostly because this means that they would be stronger on an easy to measure scale.

The other way that I was thinking of- would be a more evolution like method. In this case, when the CC gains enough XP they can change their statblock into another NPCs. Let’s look at our commoner again- in this case when they’ve gained a certain amount of XP- they can become a Guard! Let’s take a look at that statblock.

So- we need to figure out how much XP it would require for a Commoner to change into a Guard. Now the thing that stands out to me for making this transition would be the Challenge rating. Now- just as it is, it is kind of low. It would only require a Commoner to only kill a single Kobold. So, let’s increase the amount of XP required based directly on the Challenge rating. I’m thinking of simply multiplying it by 4 times. So in this case it would mean that our Commoner needs 100 XP before they can evolve into a Guard. I like this method. I don’t really have strong reasons why- but I like it. It also limits how strong a CC can get, as they still need some kind of statblock to evolve into. I’m probably going to use this one.

But yeah- so that’s how we’re going to be handling CCs in this game.

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