So, where were we? This session is probably going to be more roleplay heavy, and therefore more story heavy. Not much else to say, so let’s just get down to brass tracks.
So- after a few encounters I’ve realized that there is pretty much no way that we’re going to be able to complete this book without some kind of NPC aid. However, as best as I know there isn’t really specific rules on how to handle permanent NPC companions. Now- I could handle this the way I would normally, by making PCs and treating them like NPCs, but-
That’s not really going to work when I’m also the PC. Therefore- we’re going to make some different rules on how to handle these Companions Characters (CC) in this game.
We’re going to start by using their base NPC character blocks. For example, let’s say we have a Commoner join us for our adventure. Here’s their statblock.
Now- that’s fine but when they actually start killing creatures and gaining XP, that’s not going to make sense to just keep these blocks. There’s two ways that I can see us leveling them up. First option- when they gather enough XP we give them actual PC levels in a class that makes thematic sense. For example, say our commoner spends most of their time cowering behind cover and throwing daggers or firing crossbow bolts at enemies. Logically- that means that this creature should either become a Fighter or a Rogue, the real clincher to deciding what they would become; would be if there is a character with PC levels to train them in that class! I like this for a bunch of reasons- but mostly because this means that they would be stronger on an easy to measure scale.
The other way that I was thinking of- would be a more evolution like method. In this case, when the CC gains enough XP they can change their statblock into another NPCs. Let’s look at our commoner again- in this case when they’ve gained a certain amount of XP- they can become a Guard! Let’s take a look at that statblock.
So- we need to figure out how much XP it would require for a Commoner to change into a Guard. Now the thing that stands out to me for making this transition would be the Challenge rating. Now- just as it is, it is kind of low. It would only require a Commoner to only kill a single Kobold. So, let’s increase the amount of XP required based directly on the Challenge rating. I’m thinking of simply multiplying it by 4 times. So in this case it would mean that our Commoner needs 100 XP before they can evolve into a Guard. I like this method. I don’t really have strong reasons why- but I like it. It also limits how strong a CC can get, as they still need some kind of statblock to evolve into. I’m probably going to use this one.
But yeah- so that’s how we’re going to be handling CCs in this game.
Right, so here we go. Next thing that the book requires us to do is to make our way to the keep. We were supposed to get directions towards it from Cuth and Linan, but since one of them died a horrific death and the other has fled with their children (no doubt to die), we instead have to wing our way there… yeah this isn’t going to go well.Read More »
We are going to be trying this once more! It’s been a long time so we’re not going to be continuing what I started previously- hence the title, but we are going to finish this adventure path. I’ve been doing some thinking on how I want this to run as well- and I’m going to try and limit each session to about one encounter. Hopefully that makes these posts shorter and quicker to pump out.
UPDATE: Wrote this a loooong time ago, just posting now because I forgot to post it.
Alright, so first things first we should get introduced to our first character who will be trying this insane quest to complete the campaign by themselves. You can read the post after the jump!
“Tyranny of Dragons is an epic story told across two adventure products… The ideal part size is four characters.”
– an excerpt from the Hoard of Dragon Queen Introduction
If you’ve ever DM’ed a game, you know the feeling of your PCs just completely jumping off the carefully planned trail of encounters that you’ve crafted. This feeling is both one of the best and worst things about being a dungeon master. Anyways, this has given me the idea of attempting to run through a solo game of Dungeons and Dragons, meaning that I will be playing the DM and the PC. If this sounds like a sort of DnD masturbation session, you’ve already gotten the concept!
There is one thing though that I’ll be doing to make this stand out however. The PC party will be one. How’s this going to work? Well the goal is to complete the entire adventure, both books, using a single character. There’s going to be character death, that’s a guarantee. So, to make sure that death does mean something there’ll be a few caveats.
I’ll be using three different characters:
- Human Fighter
- Halfling Rogue
- Elf Wizard
Every time that the character I’m playing as dies, I’ll cycle through to another one the three characters. Each character’s adventure will be independent from each other, their progress in the adventure does not relate to each other’s. When switching to a character, the encounter they died at will be repeated. This means that a character will not progress until they complete their encounter.
The actual characters I’ll be using are based on the pre-generated characters posted by Wizards. To find the sheets, go here.
So without further ado, I’m going to draft up my first actual post, we’ll be starting with the Human Fighter. I’ll be using a dice roller app for the rolls, as I don’t have my dice with me currently, but I promise to stick with my rolls.